Posté le: Ven 01 Sep, 2023 07:10 AM Sujet du message:
MagicBot and MimiBot: Magicgames and commands
The topic that I open here is dedicated to the interactive games included in some magic ages.
Quite simply because it is by talking with MagicBot or MimiBot that you will progress in the games they offer you.
When you send them an instruction or a code in a private message (PM), they will respond to you, if they understand the command they have received. Otherwise, he will try to give you an explanation regarding the world of Myst.
If it is a code from a game (Magicgame or Minigame), you will get important information that will allow you to advance in the game and complete it.
You can in this thread, ask questions about these commands and games of magic ages. I will try to answer it as soon as possible.
Posté le: Ven 01 Sep, 2023 07:16 AM Sujet du message:
Magicgame10 at MBGira
The first subject that I approach is devoted to the game at MBGira: The Magicgame10.
Usually, players receive an explanatory Kimail when they first play an interactive game with the bot. But with Magicgame10, this is not possible because, as you will see, the explanations are too long to fit in a single KImail. And since I didn't want to clutter up your KI too much, I preferred to do so in this topic.
Here's how to play MBGira's Magicgame10.
Magicgame10 is an interactive game with the robot.
The goal is to reach an energy level of at least 35 to complete the game, the maximum being 40.
You will need 4 items to discover the markers containing the energy points and thus increase your level.
These 4 objects are:
- a hammer (hammer) which will allow you to break small rocks.
- a saw (saw) to saw bones, when your energy level reaches at least level 10.
- a metal cover (lid) which will be used to cover hot places and thus explode larger rocks (minimum energy level: 20)
- a pair of binoculars (binouse) which you will need to see the last hidden energy markers (minimum energy level: 25)
You will find clues that will help you find these items.
1. To use the hammer:
stand next to a small rock to break and send the bot the command contained in the marker which gives you the hammer.
If the rock contains an energy marker, it will be temporarily destroyed, revealing this marker.
If the rock contains nothing, it will not be destroyed.
When you see a marker, grab it and send the bot the FULL code it contains. For example if the code is 32.E421 send this code to the robot, without forgetting the point!
This code includes the marker number followed by a dot, then the letter E, then a number. The letter E means that it is an energy marker that will be added to the total energy you already have. The number is a verification code with no special meaning to you.
As some energy markers are harder to find, these will earn you more points.
With the hammer, the maximum energy you can get is 13.
2. To use the saw (saw):
You must have at least 10 energy points to use it.
Proceed as with the hammer: stand in front of a large bone and launch the command code contained in the marker which gives you the saw.
If nothing happens, the bone cannot be sawn, otherwise it will disappear, revealing an energy marker.
The maximum number of energy points you can get with the saw is 9.
3. To use the lid:
You must have at least 20 energy points to be able to use it.
Stand on a small steam vent and issue the command included in the marker that gives you the lid.
If nothing happens, it means that this mouth does not trigger anything or that you are not well on it.
You can, with the cover, recover 4 additional energy points.
4. To use binoculars:
You must have at least 25 energy points to be able to use them.
Position yourself so that you have an overview of the pillars containing potted plants, as shown in this image
When you send the command in the marker that gives you the binoculars, 10 pot plants will flash to show you the hidden energy markers.
Attention. All the plants will blink at the same time for a few seconds, then they will hide the energy markers again. Be careful because you can only use this command 3 times at most. Then you will have to use your memory to capture the 10 hidden markers.
With your binoculars, you can collect a maximum of 14 additional energy points.
The maximum energy you can get is 40. However, when your energy level reaches 35, you will get the final code that will introduce you to Gira in a different way!
Since your progress is automatically saved by the Bot, you can stop the game whenever you want. To resume the game, send the Magicgame10 command again.
To restart the game from scratch, send the code: Restartgame. Please note that this action is irreversible.
And now, it all starts at BAHRO STONE.
To start the game in MBGira send the bot the code: startgame10
Open the marker set.
Posté le: Sam 02 Sep, 2023 09:37 AM Sujet du message:
Magicgame11 in MBKemo
Magicgame11 in MagicKemo: How to play?
Hello explorer. I'm going to take you on an amazing new adventure.
The other day, I was walking in the gardens of Kemo. I like this place because it is peaceful, in general.
But that night, something strange happened. I sat in this place and Yeesha appeared.:
She said to me: "Something serious has happened here in Kemo.
Several objects disappeared and were carried away in different ages.
I gave MagicBot and MimiBot the codes that will allow you to see the items that have been stolen here.
If you too want to pursue this quest, come and sit exactly where I was at Kemo and send the robot the code Startgame11. Then you will know what to do."
Minigame3 - Halloween Special at MBKemo
This minigame was created especially for the Halloween period in Eder Kemo.
By sending the command minigame3, you are plunged into near total darkness. Only a few lamps still work. Your eyes will get used to the dark.
Two pumpkins were placed in the decor. It's up to you to find them.
When you find one, stand on it (using the appropriate magic commands) and send the bot the SEARCH command
If you are right on the pumpkin, the bot will give you instructions to complete the game.
Posté le: Mar 05 Sep, 2023 17:03 PM Sujet du message:
Magicgame12 in Jalak - Mastermind
Magicgame12 in MBJalak - how to play?
Know first that this game can be played alone or in competition with other players.
If a game is in progress, any other player present at MBJalak can participate in it at any time.
This game is a kind of "Mastermind".
The goal is to find the height of 5 columns on the game board.
When you send the MAGICGAME12 command, you are offered to see the rules on this forum. That's what you are doing
If you want, you can receive a KImail of the main game commands by sending the command MG12HELP.
Once you have fully understood the rules of the game (by reading this article to the end!), enter the PLAYGAME code to start a new game.
If a game is already in progress, you can join it.
Once you have launched the PLAYGAME command, two glass columns will be placed on one of the 4 sides outside the central board and you will be teleported behind these two columns. These only serve as a guide to know which side to play.
Position yourself so that you have a good view of the central plateau where the stone columns appear.
Now you can play. Send the command MM C1 C2 C3 C4 C5, replacing C1...C5 with a number from 1 to 10 which corresponds to the height of each column starting from the left. For example, if you send the command MM 3 7 9 8 9, you assume that column 1 (leftmost) has a height of 3, column 2 has a height of 7, column 3 has a height of 9 , column 4 is 8 high and column 5 (rightmost) is 9 high.
Columns that have the correct height will rise and the bot will tell you that they are the correct height. In the photo below, the player sent MM 3 7 1 8 2.
Columns 1, 2 and 4 have risen, which means that the player has found the correct height of these columns but not the height of columns 3 and 5.
You can send the MM command as many times until you find the right combination of the 5 columns.
As soon as one of the participants has found the correct height of the 5 columns, he is declared the winner of the game. His score is counted and kept in memory.
The game is then over: the columns disappear as well as the two glass columns. A new game can then begin by sending the PLAYGAME command.
Whoever started a game can, at any time, end it by sending the ENDGAME command. This command is also operational with another player present if the player who started the game has left MBJalak.
Posté le: Jeu 07 Sep, 2023 15:12 PM Sujet du message:
Magicgame13 at Minkata
Magicgame13 in Minkata - how to play?
It is not possible to play this game with several people. So, when you want to leave the game and make way for another player, send the bot the command: ENDGAME.
This will save your progress and allow another player to take their turn.
Once you understand how to play, send the code STARTMG13.
To start the game from the beginning, send the code RESETMG13. Please note this command is irreversible because all your backups will be erased.
The game is first played in Minkata at night. To do this, send the NIGHT command, then send again the STARTMG13 command.
Open the Magicgame13-Night marker quest and grab the marker in the center of the cage. Follow his instructions. Here's what the marker says:
TIP1: There are 5 constellations in the sky. From the center of the cage, send the CST code.
By sending this code, you will see one of the 5 constellations flashing. It is in this direction that you will find the first marker. The bot will tell you how to reach the marker. For example, for the first it tells you to run 240 steps if you are a man or 265 steps if you are a woman. Aiming at the blinking constellation, send the command run 240 (or run 265). Once your avatar has arrived at your destination, you should see the marker. If you've veered off course a bit, look around to find the marker.
Capture this marker and send the bot the code it contains. Take note of the instructions he gives you because they will be useful for the second part of the game in Minkata by day.
Return to the center of the cage (CAGE IN), still at night, and proceed in the same way to find the second marker. And so on until you have found the 5 markers corresponding to the 5 constellations.
But that's not all. Still at night, look for 4 markers in the oasis (where Payiferen's Urwin is).
Also note the indications given by the code of these markers.
Once you have captured all 9 night markers, return to DAY Minkata and return the code Magicgame13.
You receive a Magicgame13-Day quest.
Thanks to the indications given in the first part, you will have to find 20 markers which will give you indications concerning 4 "Materias" by Kiva.
If a marker has a code, send it to the bot, which will give you important information in return.
The goal is to find the correct 'Marerias' sequence for each Kiva.
But what are “Materia”?
Each kiva has 5 qualities represented by 5 different colored Materias:
-Cleverness in red color: code R
-Force in orange color: code O
-Bravery yellow: code Y
-Magic green color: code G
-Experiment of blue color: code B
Thanks to the markers that you capture in Minkata by day, you will have indications concerning the order of the Materias for each Kiva.
With a little thought, you will be able to solve this puzzle.
Use the instructions given by the night quest markers to find the day quest markers.
When you think you have found the right sequence for a given kiva, go to that kiva and send the corresponding color code. For example, if you think the correct code for kiva 1 is OYRGB, go to Kiva 1 and send the bot the code OYRGB. A bahro will tell you if the code is correct or not. If it is not correct, try another combination.
Do the same for the other Kivas.
Once you have found the codes for the 5 kivas, send the final code in front of the Bahro stone in the cage.
This code consists, in order, of the first color of Kiva 1, the second color of Kiva 2, the third color of Kiva 3 etc...
Once you find the final Bahro stone code in the cage, the game is over and a bahro will congratulate you
Small important reminder: when you want to stop playing, don't forget to send the code ENDGAME.
To resume the game where you left off, send the code Magicgame13.
If you want restart the game, send the code RESETMG13
Posté le: Sam 09 Sep, 2023 15:59 PM Sujet du message:
Magicgame14 at Great Zero: game of goose
Magicgame14 in MBZero how to play?
It's a kind of game of goose.
By rolling a dice, you move as many squares as the die indicates (max 3 squares).
You start at the top of the grand staircase, go down it, go around the Protractor and finally go back up the grand staircase.
As this game can be played alone or with several people, it is the first person to go around and reach the top of the large staircase who wins the game.
By sending the code Magicgame14,
- you automatically participate in the game, even if a game is already in progress.
- You receive a marker race (Magicgame14-1). This quest will be useful for finding markers in other ages.
- you are teleported above the large staircase, ready to roll the die.
When it's your turn to play (the bot will tell you), send the DICE command to roll the dice. You will advance automatically as many squares as indicated by the dice.
The bot will then give you instructions.
After going down the stairs, you will go around the Protractor room, still rolling the dice. This is where the game really gets interesting.
Indeed, with each roll of the dice, your avatar will advance as many squares as indicated by the dice. At this point, the bot will give you instructions to find a marker somewhere in the cave. This marker will include a code, which you must send to the bot, once you return to MBZERO, when it is your turn to play.
If the code is correct, you can continue the game by rolling the dice again (DICE command).
And so on.
The game ends when one of the players reaches the top of the stairs first.
- There is no need to move your avatar yourself, because the bot will do it.
- Your progress is saved automatically, so when you return to the GZ and the game is not over, you will start from the last square visited.
- To pause the game, send the PAUSEGAME command and to resume the game, send the RESUMEGAME command.
- To quit the game, send the QUITGAME command
This is a object search game in MBKirel. There is no race of markers.
First of all you must be in Magic Kirel. To access it, send the bot the command VISIT KIREL.
To play, send the command STARTMG15
The goal is to reconstruct a sentence.
In Kirel, stand in front of an object and send the command SEARCH
There are, in total, 17 objects to find. Each object will give you aletteror a space.
After finding the 17 letters (or spaces), you must reconstruct a sentence. This sentence, composed of 4 words and 3 spacesis the code that you must send to the bot to complete the game.
If you send the command SEARCH in front of an object that has a letter (or a space), it will blink and the bot will give you this letter or space (SPACE), otherwise it will tell you that there is nothing to discover there.
You mustabsolutely find all 17 objects before you can send the final sentence.
The sentence is made up of 4 words and 3 spaces (SPACE) and is in English.
The first word is made up of 6 letters, including 2R which follow one another.
The second and third words are only 2 letters long.
The fourth word is made up of 5 letters and is a synonym for "Neighborhood".
If you want to restart the game, send the command: RESETMG15
Magic SKBot Ages (only with MagicSkydiver and MimiSkydiver)
To access these ages, send the bot the command To followed by the name of the age, for example To MBDelin (case doesn't matter).
To send a bot to a magic age only, use the command Sendbotto followed by the name of that age, for example Sendbotto MBDelin (case doesn't matter).
Remember that magic commands can only be used if the bot is the same age as you!
But, you can also go to certain public ages (without the bot) the list of which is (only with MagicBot and MimiBot):
For example, if you want to go directly to the public city: To City
Do not try to send a bot to a public place: this will not work because bots are prohibited in a public place.
Good day. _________________
Dernière édition par Mister Magic le Mar 28 Nov, 2023 08:51 AM; édité 1 fois
Posté le: Mar 17 Oct, 2023 08:30 AM Sujet du message:
An important tip:
When playing one of the Magicgames, I advise you to always run the command/Startlog.
With this command, all texts shared with the avatar in his ki will be saved to your hard drive. This way, you will be able to review important messages from the bot regarding the game you are playing.
You can stop dialog recording with the /Stoplog command.
The files are located:
For Moula normal, in the directory: \My documents\Uru live\Log
For theinternal client, in the directory: c:\Users\yourname\AppData\Local\Uru Live\Log
The.log files are of type:chat#.log where # is a number.
I strongly recommend that you run this command especially for the "Fabulous Magical Treasure" (FMT) and the game "The Hidden Treasures" available soon. _________________
Posté le: Dim 22 Oct, 2023 13:50 PM Sujet du message:
How to play Waterpolo at MBPolo?
First of all, know that you absolutely must play with the Moula NORMAL client, therefore not with an internal client (Plclient), otherwise you won't see the ball!
When a bot is in MBPolo, link with it (Meet).
If you want to play, you need a referee and two teams.
Only the referee can send the commands to start the game, return the ball to the center, validate a goal, update the scoreboard and close the game.
To become a referee, simply send the bot the command: REFEREEME.
The referee sends the command: POLO to initialize the game.
He places the ball in the center of the field with the command: CENTER
In principle a scoreboardr must parade along the inside wall of the field. If this is not my case, send the command: BOARD
You must form two teams (the ideal is to have 5 players per team).
If you want to join a team:
First of all, send the commandSAVEMEto save your current appearance.
So, at the end of the game, you can recover your normal appearance with the command: RESTOREME.
This recommendation is also valid for the referee!
You have the choice to join either the Sunner team (in yellow) by sending the command: OUTFIT YELLOW, or the Whark team (in black ) by sending the command OUTFIT BLACK.
Please note that if during the game you experience a crash and you reconnect, you will absolutely have to resend the OUTFIT YELLOW or OUTFIT BLACK command, otherwise the other players will see you in white!
The game is played in two halves.
At the start, the referee tells you which side each team should stand on. At halftime, the teams change sides.
The referee decides the time allowed for each half (generally 10 minutes per half is a good average).
The referee starts the game by placing the ball in the center of the field with the commandCENTER.
No player can be in the central white zone before the ball is in the center of the field.
If this happens, the referee will ask you to move back and return the ball to the center of the field, again with the CENTER command.
Each time a goal is scored, the referee updates the scorer with the command SCORE #yellows #black (for example if yellows have scored a goal and blacks 2 the command will be: SCORE 1 2.
So,always score yellow first.
At the end of the first half, the referee requests that the teams change sides.
Then, he kicks off the second half by placing the ball in the center of the field with the CENTER command.
At the end of the allotted time, the referee stops the game and declares the winner the team which has scored the most goals (or if there is a tie).
Finally, the referee sends the commandPOLO OFF.
To get out of the water, send the command: OOW (or OUT OF WATER).
To return to your normal appearance, PM to the bot the command:RESTOREME
1. If you do not see the waterpolo field, for example after a crash, send the command: SEEFIELD
2. If for one reason or another you no longer want to be a referee during the game, send the command: UNREGISTER
Another player must then become the referee with the command: REFEREEME, otherwise it will no longer be possible to update the scoreboard or reset the game.
So stay fairplayand ask, before leaving, if someone else is willing to take your place.
3. When you return as a player, after a crash, don't forget to resend the command OUTFIT YELLOW or BLACK.
Posté le: Mar 28 Nov, 2023 15:29 PM Sujet du message:
Some players tell me that certain magic commands no longer work (like AURAON and KION). In fact, these commands always work UNLESS you played Hidden Treasures (HT) and you did not exit the game with the QHT (or QUITHT) command. As a result, the bot believes that you are still playing HT. However, certain magic commands are disabled in the HT. To fix this and recover all magic commands, connect to MagicBot (or Mimibot) and PM:QHT. Everything will be back to normal!